Monster House | |
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Developer(s) | Artificial Mind and Movement |
Publisher(s) | THQ |
Platform(s) | GameCube |
Release date(s) | NA July 18, 2006 EU August 4, 2006 AUS September 7, 2006 |
Genre(s) | Adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Monster House is an Survival Horror adventure video game released in 2006 by A2M. The game is based on the film of the same name.
Very rarely (once in a playthrough), the game may get stuck in a loading screen, especially if save states were used from before a save point. It is unknown if swapping memory cards would cause crashes on console.
The game freezes when crawling through a fireplace in Chapter 3. The game is very linear, as such you can't continue playing past this point. See issue 10739. Fixed by 5.0-16631
The fix for the Fireplace hangs causes invalid reads to be spit out at transitions. These are non-fatal and can be ignored or disabled by Options → Configuration → and Uncheck Display Panic Handlers. 5.0-16631 enables MMU, allowing the game's internal error handler to deal with the invalid reads, which usually does not result in a crash.
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In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 04146AC0 38600005
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Monster House since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |